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7THAD-11.PZS
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INI File
|
1999-05-27
|
8KB
|
491 lines
[SCENARIO]
Time = 1400
Type = SINGLE
Duration = 5
Major = 45
Minor = 39
EndScen01 = 3,DESTROY TANK
EndScen02 = 30,DEFEND 0,-906,582,-323
EndScen03 = 3,DESTROY AFV
[ARTILLERY_MISSIONS]
[AIRSTRIKE_MISSIONS]
[RENDERING]
MaxZ = 4800
Weather = Clear
[TERRAIN]
Map = 7THAD-11-T
Surface = 7THAD-11-S
Amplitude = 100
Set = Desert
[LANDSCAPE1]
Image = Tree1
Width = 64
Height = 128
Area = -1560, -1285, -1559, -1284
Count = 1
Distribution = RANDOM
[LANDSCAPE2]
Image = Tree1
Width = 64
Height = 128
Area = -1622, -1290, -1621, -1289
Count = 1
Distribution = RANDOM
[LANDSCAPE3]
Image = Tree1
Width = 64
Height = 128
Area = -1565, -1278, -1564, -1277
Count = 1
Distribution = RANDOM
[LANDSCAPE4]
Image = Tree1
Width = 64
Height = 128
Area = -1587, -1248, -1586, -1247
Count = 1
Distribution = RANDOM
[LANDSCAPE5]
Image = Tree1
Width = 64
Height = 128
Area = -1632, -1290, -1631, -1289
Count = 1
Distribution = RANDOM
[LANDSCAPE6]
Image = Tree1
Width = 64
Height = 128
Area = -1640, -1238, -1639, -1237
Count = 1
Distribution = RANDOM
[LANDSCAPE7]
Image = Tree1
Width = 64
Height = 128
Area = -1632, -1233, -1631, -1232
Count = 1
Distribution = RANDOM
[LANDSCAPE8]
Image = Tree1
Width = 64
Height = 128
Area = -1645, -1319, -1644, -1318
Count = 1
Distribution = RANDOM
[LANDSCAPE9]
Image = Tree1
Width = 64
Height = 128
Area = -1627, -1281, -1626, -1280
Count = 1
Distribution = RANDOM
[LANDSCAPE10]
Image = Tree1
Width = 64
Height = 128
Area = -1596, -1245, -1595, -1244
Count = 1
Distribution = RANDOM
[LANDSCAPE11]
Image = Tree1
Width = 64
Height = 128
Area = 280, -641, 281, -640
Count = 1
Distribution = RANDOM
[LANDSCAPE12]
Image = Tree1
Width = 64
Height = 128
Area = 275, -635, 276, -634
Count = 1
Distribution = RANDOM
[LANDSCAPE13]
Image = Tree1
Width = 64
Height = 128
Area = 265, -650, 266, -649
Count = 1
Distribution = RANDOM
[LANDSCAPE14]
Image = Tree1
Width = 64
Height = 128
Area = 243, -658, 244, -657
Count = 1
Distribution = RANDOM
[LANDSCAPE15]
Image = Tree1
Width = 64
Height = 128
Area = 313, -573, 314, -572
Count = 1
Distribution = RANDOM
[LANDSCAPE16]
Image = Tree1
Width = 64
Height = 128
Area = 325, -566, 326, -565
Count = 1
Distribution = RANDOM
[LANDSCAPE17]
Image = Tree1
Width = 64
Height = 128
Area = -445, 175, -444, 176
Count = 1
Distribution = RANDOM
[LANDSCAPE18]
Image = Tree1
Width = 64
Height = 128
Area = -415, 155, -414, 156
Count = 1
Distribution = RANDOM
[LANDSCAPE19]
Image = Tree1
Width = 64
Height = 128
Area = -435, 155, -434, 156
Count = 1
Distribution = RANDOM
[LANDSCAPE20]
Image = Tree1
Width = 64
Height = 128
Area = -595, 302, -594, 303
Count = 1
Distribution = RANDOM
[LANDSCAPE21]
Image = Tree1
Width = 64
Height = 128
Area = -587, 310, -586, 311
Count = 1
Distribution = RANDOM
[LANDSCAPE22]
Image = Tree1
Width = 64
Height = 128
Area = 1515, -1111, 1516, -1110
Count = 1
Distribution = RANDOM
[LANDSCAPE23]
Image = Tree1
Width = 64
Height = 128
Area = 1580, -1060, 1581, -1059
Count = 1
Distribution = RANDOM
[LANDSCAPE24]
Image = Tree1
Width = 64
Height = 128
Area = 1525, -1098, 1526, -1097
Count = 1
Distribution = RANDOM
[LANDSCAPE25]
Image = Tree1
Width = 64
Height = 128
Area = 1523, -1091, 1524, -1090
Count = 1
Distribution = RANDOM
[LANDSCAPE26]
Image = Tree1
Width = 64
Height = 128
Area = -1095, 1205, -1094, 1206
Count = 1
Distribution = RANDOM
[LANDSCAPE27]
Image = Tree1
Width = 64
Height = 128
Area = -1102, 1221, -1101, 1222
Count = 1
Distribution = RANDOM
[LANDSCAPE28]
Image = Tree1
Width = 64
Height = 128
Area = -1110, 1215, -1109, 1216
Count = 1
Distribution = RANDOM
[LANDSCAPE29]
Image = Tree1
Width = 64
Height = 128
Area = -400, -400, -399, -399
Count = 1
Distribution = RANDOM
[LANDSCAPE30]
Image = Tree1
Width = 64
Height = 128
Area = -385, -415, -384, -414
Count = 1
Distribution = RANDOM
[STRUCTURE1]
Mesh = h20twr
Location = 313, -668
Orientation = NORTH
[STRUCTURE2]
Mesh = dsrtpal
Location = 341, -581
Orientation = NORTH
[STRUCTURE3]
Mesh = dsrtpal
Location = 295, -550
Orientation = EAST
[STRUCTURE4]
Mesh = Dsrthut
Location = 308, -646
Orientation = NORTH
[STRUCTURE5]
Mesh = dsrtpal
Location = -1622, -1314
Orientation = SOUTH
[STRUCTURE6]
Mesh = dsrtpal
Location = -1571, -1263
Orientation = EAST
[STRUCTURE7]
Mesh = dsrtpal
Location = -1627, -1251
Orientation = WEST
[STRUCTURE8]
Mesh = Dsrthut
Location = -1580, -1231
Orientation = WEST
[STRUCTURE9]
Mesh = Dsrthut
Location = -1600, -1285
Orientation = NORTH
[STRUCTURE10]
Mesh = Dsrthut
Location = 1498, -1075
Orientation = NORTH
[STRUCTURE11]
Mesh = Dsrthut
Location = 1595, -1103
Orientation = WEST
[STRUCTURE12]
Mesh = dsrtpal
Location = 1565, -1038
Orientation = NORTH
[STRUCTURE13]
Mesh = dsrtpal
Location = 1534, -1113
Orientation = WEST
[STRUCTURE14]
Mesh = dsrtpal
Location = 1490, -1103
Orientation = SOUTH
[STRUCTURE15]
Mesh = dsrtpal
Location = 1595, -1131
Orientation = EAST
[STRUCTURE16]
Mesh = dsrtpal
Location = 1595, -1065
Orientation = EAST
[STRUCTURE17]
Mesh = h20twr
Location = 1609, -1081
Orientation = NORTH
[STRUCTURE18]
Mesh = h20twr
Location = 1518, -1101
Orientation = NORTH
[STRUCTURE19]
Mesh = GardWod
Location = 1474, -948
Orientation = EAST
[STRUCTURE20]
Mesh = GardWod
Location = 1538, -1208
Orientation = WEST
[STRUCTURE21]
Mesh = grdtwr
Location = 933, -388
Orientation = NORTH
[STRUCTURE22]
Mesh = Dsrthut
Location = 961, -378
Orientation = WEST
[TANK_PLATOON1]
Commander = AI
Name = PzIIIF 1
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Attack,ALL,Commitment:64
Order2 = WayPt,1037,-487
Order3 = WayPt,982,-532
Order4 = WayPt,930,-572
Order5 = WayPt,875,-615
Order6 = Attack,ALL
Order7 = WayPt,795,-615
Order8 = WayPt,725,-615
Order9 = WayPt,656,-615
Order10 = WayPt,595,-615
Order11 = WayPt,525,-615
Order12 = Attack,ALL
[TANK11]
Type = PanzerIIIF
Location = 1102, -432
Orientation = NORTH
Name = Leader
Crew = 80,80,80,80
Texture = Camo
[TANK12]
Type = PanzerIIIF
Location = 1118, -410
Orientation = NORTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Camo
[TANK13]
Type = PanzerIIIF
Location = 1136, -391
Orientation = NORTH
Name = Unit 2
Crew = 80,80,80,80
Texture = Camo
[TANK_PLATOON2]
Commander = HUMAN
Name = CR I 5
Class = VETERAN
Alignment = ALLIED
Nationality = BRITISH
Order1 = WayPt,338,-600
Order2 = WayPt,367,-600
[TANK21]
Type = CrusaderI
Location = 297, -600
Orientation = WEST
Name = Leader
Crew = 80,80,80,80
Texture = Images
[TANK22]
Type = CrusaderI
Location = 281, -600
Orientation = WEST
Name = Unit 1
Crew = 80,80,80,80
Texture = Images
[TANK23]
Type = CrusaderI
Location = 265, -600
Orientation = WEST
Name = Unit 2
Crew = 80,80,80,80
Texture = Images
[AFV_PLATOON1]
Name = HT-251 3
Class = VETERAN
Alignment = AXIS
Nationality = GERMAN
Order1 = Reserve,MINUTES 1
Order2 = Attack,ALL,Commitment:64
Order3 = WayPt,1105,-437
Order4 = WayPt,1090,-497
Order5 = WayPt,1072,-560
Order6 = WayPt,1055,-615
Order7 = WayPt,1001,-615
Order8 = WayPt,936,-615
Order9 = WayPt,880,-615
Order10 = Attack,ALL
[AFV11]
Type = SdKfz251
Location = 1120, -371
Orientation = NORTH
Name = Leader
Crew = 80,80,80,80
Texture = Camo
[AFV12]
Type = SdKfz251
Location = 1118, -355
Orientation = NORTH
Name = Unit 1
Crew = 80,80,80,80
Texture = Camo
[AFV13]
Type = SdKfz251
Location = 1117, -337
Orientation = NORTH
Name = Unit 2
Crew = 80,80,80,80
Texture = Camo